/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BasicCompositor.h" #include "BasicLayersImpl.h" // for FillRectWithMask #include "TextureHostBasic.h" #include "mozilla/layers/Effects.h" #include "nsIWidget.h" #include "gfx2DGlue.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Helpers.h" #include "mozilla/gfx/Tools.h" #include "gfxUtils.h" #include "YCbCrUtils.h" #include #include "ImageContainer.h" #include "gfxPrefs.h" #ifdef MOZ_ENABLE_SKIA #include "skia/include/core/SkCanvas.h" // for SkCanvas #include "skia/include/core/SkBitmapDevice.h" // for SkBitmapDevice #else #define PIXMAN_DONT_DEFINE_STDINT #include "pixman.h" // for pixman_f_transform, etc #endif namespace mozilla { using namespace mozilla::gfx; namespace layers { class DataTextureSourceBasic : public DataTextureSource , public TextureSourceBasic { public: virtual const char* Name() const override { return "DataTextureSourceBasic"; } explicit DataTextureSourceBasic(DataSourceSurface* aSurface) : mSurface(aSurface) , mWrappingExistingData(!!aSurface) {} virtual DataTextureSource* AsDataTextureSource() override { // If the texture wraps someone else's memory we'd rather not use it as // a DataTextureSource per say (that is call Update on it). return mWrappingExistingData ? nullptr : this; } virtual TextureSourceBasic* AsSourceBasic() override { return this; } virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override { return mSurface; } SurfaceFormat GetFormat() const override { return mSurface ? mSurface->GetFormat() : gfx::SurfaceFormat::UNKNOWN; } virtual IntSize GetSize() const override { return mSurface ? mSurface->GetSize() : gfx::IntSize(0, 0); } virtual bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) override { MOZ_ASSERT(!mWrappingExistingData); if (mWrappingExistingData) { return false; } mSurface = aSurface; return true; } virtual void DeallocateDeviceData() override { mSurface = nullptr; SetUpdateSerial(0); } public: RefPtr mSurface; bool mWrappingExistingData; }; BasicCompositor::BasicCompositor(CompositorParent* aParent, nsIWidget *aWidget) : Compositor(aParent) , mWidget(aWidget) , mDidExternalComposition(false) { MOZ_COUNT_CTOR(BasicCompositor); mMaxTextureSize = Factory::GetMaxSurfaceSize(gfxPlatform::GetPlatform()->GetContentBackendFor(LayersBackend::LAYERS_BASIC)); } BasicCompositor::~BasicCompositor() { MOZ_COUNT_DTOR(BasicCompositor); } bool BasicCompositor::Initialize() { return mWidget ? mWidget->InitCompositor(this) : false; }; int32_t BasicCompositor::GetMaxTextureSize() const { return mMaxTextureSize; } void BasicCompositingRenderTarget::BindRenderTarget() { if (mClearOnBind) { mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height)); mClearOnBind = false; } } void BasicCompositor::Destroy() { mWidget->CleanupRemoteDrawing(); mWidget = nullptr; } TextureFactoryIdentifier BasicCompositor::GetTextureFactoryIdentifier() { TextureFactoryIdentifier ident(LayersBackend::LAYERS_BASIC, XRE_GetProcessType(), GetMaxTextureSize()); return ident; } already_AddRefed BasicCompositor::CreateRenderTarget(const IntRect& aRect, SurfaceInitMode aInit) { MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size"); if (aRect.width * aRect.height == 0) { return nullptr; } RefPtr target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8); if (!target) { return nullptr; } RefPtr rt = new BasicCompositingRenderTarget(target, aRect); return rt.forget(); } already_AddRefed BasicCompositor::CreateRenderTargetFromSource(const IntRect &aRect, const CompositingRenderTarget *aSource, const IntPoint &aSourcePoint) { MOZ_CRASH("GFX: Shouldn't be called!"); return nullptr; } already_AddRefed BasicCompositor::CreateRenderTargetForWindow(const IntRect& aRect, SurfaceInitMode aInit, BufferMode aBufferMode) { if (aBufferMode != BufferMode::BUFFER_NONE) { return CreateRenderTarget(aRect, aInit); } MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size"); if (aRect.width * aRect.height == 0) { return nullptr; } MOZ_ASSERT(mDrawTarget); // Adjust bounds rect to account for new origin at (0, 0). IntRect windowRect = aRect; if (aRect.Size() != mDrawTarget->GetSize()) { windowRect.ExpandToEnclose(IntPoint(0, 0)); } RefPtr rt = new BasicCompositingRenderTarget(mDrawTarget, windowRect); if (aInit == INIT_MODE_CLEAR) { mDrawTarget->ClearRect(Rect(aRect - rt->GetOrigin())); } return rt.forget(); } already_AddRefed BasicCompositor::CreateDataTextureSource(TextureFlags aFlags) { RefPtr result = new DataTextureSourceBasic(nullptr); return result.forget(); } already_AddRefed BasicCompositor::CreateDataTextureSourceAround(DataSourceSurface* aSurface) { RefPtr result = new DataTextureSourceBasic(aSurface); return result.forget(); } bool BasicCompositor::SupportsEffect(EffectTypes aEffect) { return aEffect != EffectTypes::YCBCR && aEffect != EffectTypes::COMPONENT_ALPHA; } static void DrawSurfaceWithTextureCoords(DrawTarget *aDest, const gfx::Rect& aDestRect, SourceSurface *aSource, const gfx::Rect& aTextureCoords, gfx::Filter aFilter, const DrawOptions& aOptions, SourceSurface *aMask, const Matrix* aMaskTransform) { if (!aSource) { gfxWarning() << "DrawSurfaceWithTextureCoords problem " << gfx::hexa(aSource) << " and " << gfx::hexa(aMask); return; } // Convert aTextureCoords into aSource's coordinate space gfxRect sourceRect(aTextureCoords.x * aSource->GetSize().width, aTextureCoords.y * aSource->GetSize().height, aTextureCoords.width * aSource->GetSize().width, aTextureCoords.height * aSource->GetSize().height); // Floating point error can accumulate above and we know our visible region // is integer-aligned, so round it out. sourceRect.Round(); // Compute a transform that maps sourceRect to aDestRect. Matrix matrix = gfxUtils::TransformRectToRect(sourceRect, gfx::IntPoint(aDestRect.x, aDestRect.y), gfx::IntPoint(aDestRect.XMost(), aDestRect.y), gfx::IntPoint(aDestRect.XMost(), aDestRect.YMost())); // Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1). gfx::Rect unitRect(0, 0, 1, 1); ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP : ExtendMode::REPEAT; FillRectWithMask(aDest, aDestRect, aSource, aFilter, aOptions, mode, aMask, aMaskTransform, &matrix); } #ifdef MOZ_ENABLE_SKIA static SkMatrix Matrix3DToSkia(const Matrix4x4& aMatrix) { SkMatrix transform; transform.setAll(aMatrix._11, aMatrix._21, aMatrix._41, aMatrix._12, aMatrix._22, aMatrix._42, aMatrix._14, aMatrix._24, aMatrix._44); return transform; } static void Transform(DataSourceSurface* aDest, DataSourceSurface* aSource, const Matrix4x4& aTransform, const Point& aDestOffset) { if (aTransform.IsSingular()) { return; } IntSize destSize = aDest->GetSize(); SkImageInfo destInfo = SkImageInfo::Make(destSize.width, destSize.height, kBGRA_8888_SkColorType, kPremul_SkAlphaType); SkBitmap destBitmap; destBitmap.setInfo(destInfo, aDest->Stride()); destBitmap.setPixels((uint32_t*)aDest->GetData()); SkCanvas destCanvas(destBitmap); IntSize srcSize = aSource->GetSize(); SkImageInfo srcInfo = SkImageInfo::Make(srcSize.width, srcSize.height, kBGRA_8888_SkColorType, kPremul_SkAlphaType); SkBitmap src; src.setInfo(srcInfo, aSource->Stride()); src.setPixels((uint32_t*)aSource->GetData()); Matrix4x4 transform = aTransform; transform.PostTranslate(Point3D(-aDestOffset.x, -aDestOffset.y, 0)); destCanvas.setMatrix(Matrix3DToSkia(transform)); SkPaint paint; paint.setXfermodeMode(SkXfermode::kSrc_Mode); paint.setAntiAlias(true); paint.setFilterQuality(kLow_SkFilterQuality); SkRect destRect = SkRect::MakeXYWH(0, 0, srcSize.width, srcSize.height); destCanvas.drawBitmapRect(src, destRect, &paint); } #else static pixman_transform Matrix3DToPixman(const Matrix4x4& aMatrix) { pixman_f_transform transform; transform.m[0][0] = aMatrix._11; transform.m[0][1] = aMatrix._21; transform.m[0][2] = aMatrix._41; transform.m[1][0] = aMatrix._12; transform.m[1][1] = aMatrix._22; transform.m[1][2] = aMatrix._42; transform.m[2][0] = aMatrix._14; transform.m[2][1] = aMatrix._24; transform.m[2][2] = aMatrix._44; pixman_transform result; pixman_transform_from_pixman_f_transform(&result, &transform); return result; } static void Transform(DataSourceSurface* aDest, DataSourceSurface* aSource, const Matrix4x4& aTransform, const Point& aDestOffset) { IntSize destSize = aDest->GetSize(); pixman_image_t* dest = pixman_image_create_bits(PIXMAN_a8r8g8b8, destSize.width, destSize.height, (uint32_t*)aDest->GetData(), aDest->Stride()); IntSize srcSize = aSource->GetSize(); pixman_image_t* src = pixman_image_create_bits(PIXMAN_a8r8g8b8, srcSize.width, srcSize.height, (uint32_t*)aSource->GetData(), aSource->Stride()); MOZ_ASSERT(src !=0 && dest != 0, "Failed to create pixman images?"); pixman_transform pixTransform = Matrix3DToPixman(aTransform); pixman_transform pixTransformInverted; // If the transform is singular then nothing would be drawn anyway, return here if (!pixman_transform_invert(&pixTransformInverted, &pixTransform)) { pixman_image_unref(dest); pixman_image_unref(src); return; } pixman_image_set_transform(src, &pixTransformInverted); pixman_image_composite32(PIXMAN_OP_SRC, src, nullptr, dest, aDestOffset.x, aDestOffset.y, 0, 0, 0, 0, destSize.width, destSize.height); pixman_image_unref(dest); pixman_image_unref(src); } #endif static inline IntRect RoundOut(Rect r) { r.RoundOut(); return IntRect(r.x, r.y, r.width, r.height); } void BasicCompositor::DrawQuad(const gfx::Rect& aRect, const gfx::Rect& aClipRect, const EffectChain &aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Rect& aVisibleRect) { RefPtr buffer = mRenderTarget->mDrawTarget; // For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing, // |dest| is a temporary surface. RefPtr dest = buffer; AutoRestoreTransform autoRestoreTransform(dest); Matrix newTransform; Rect transformBounds; Matrix4x4 new3DTransform; IntPoint offset = mRenderTarget->GetOrigin(); if (aTransform.Is2D()) { newTransform = aTransform.As2D(); } else { // Create a temporary surface for the transform. dest = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(RoundOut(aRect).Size(), SurfaceFormat::B8G8R8A8); if (!dest) { return; } dest->SetTransform(Matrix::Translation(-aRect.x, -aRect.y)); // Get the bounds post-transform. transformBounds = aTransform.TransformAndClipBounds(aRect, Rect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height)); transformBounds.RoundOut(); if (transformBounds.IsEmpty()) { return; } // Propagate the coordinate offset to our 2D draw target. newTransform = Matrix::Translation(transformBounds.x, transformBounds.y); // When we apply the 3D transformation, we do it against a temporary // surface, so undo the coordinate offset. new3DTransform = Matrix4x4::Translation(aRect.x, aRect.y, 0) * aTransform; } buffer->PushClipRect(aClipRect); newTransform.PostTranslate(-offset.x, -offset.y); buffer->SetTransform(newTransform); RefPtr sourceMask; Matrix maskTransform; if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) { EffectMask *effectMask = static_cast(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get()); sourceMask = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(dest); if (!sourceMask) { gfxWarning() << "Invalid sourceMask effect"; } MOZ_ASSERT(effectMask->mMaskTransform.Is2D(), "How did we end up with a 3D transform here?!"); MOZ_ASSERT(!effectMask->mIs3D); maskTransform = effectMask->mMaskTransform.As2D(); maskTransform.PostTranslate(-offset.x, -offset.y); } CompositionOp blendMode = CompositionOp::OP_OVER; if (Effect* effect = aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get()) { blendMode = static_cast(effect)->mBlendMode; } switch (aEffectChain.mPrimaryEffect->mType) { case EffectTypes::SOLID_COLOR: { EffectSolidColor* effectSolidColor = static_cast(aEffectChain.mPrimaryEffect.get()); bool unboundedOp = !IsOperatorBoundByMask(blendMode); if (unboundedOp) { dest->PushClipRect(aRect); } FillRectWithMask(dest, aRect, effectSolidColor->mColor, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); if (unboundedOp) { dest->PopClip(); } break; } case EffectTypes::RGB: { TexturedEffect* texturedEffect = static_cast(aEffectChain.mPrimaryEffect.get()); TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic(); if (source && texturedEffect->mPremultiplied) { DrawSurfaceWithTextureCoords(dest, aRect, source->GetSurface(dest), texturedEffect->mTextureCoords, texturedEffect->mFilter, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); } else if (source) { SourceSurface* srcSurf = source->GetSurface(dest); if (srcSurf) { RefPtr srcData = srcSurf->GetDataSurface(); // Yes, we re-create the premultiplied data every time. // This might be better with a cache, eventually. RefPtr premultData = gfxUtils::CreatePremultipliedDataSurface(srcData); DrawSurfaceWithTextureCoords(dest, aRect, premultData, texturedEffect->mTextureCoords, texturedEffect->mFilter, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); } } else { gfxDevCrash(LogReason::IncompatibleBasicTexturedEffect) << "Bad for basic with " << texturedEffect->mTexture->Name() << " and " << gfx::hexa(sourceMask); } break; } case EffectTypes::YCBCR: { NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); break; } case EffectTypes::RENDER_TARGET: { EffectRenderTarget* effectRenderTarget = static_cast(aEffectChain.mPrimaryEffect.get()); RefPtr surface = static_cast(effectRenderTarget->mRenderTarget.get()); RefPtr sourceSurf = surface->mDrawTarget->Snapshot(); DrawSurfaceWithTextureCoords(dest, aRect, sourceSurf, effectRenderTarget->mTextureCoords, effectRenderTarget->mFilter, DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); break; } case EffectTypes::COMPONENT_ALPHA: { NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); break; } default: { NS_RUNTIMEABORT("Invalid effect type!"); break; } } if (!aTransform.Is2D()) { dest->Flush(); RefPtr snapshot = dest->Snapshot(); RefPtr source = snapshot->GetDataSurface(); RefPtr temp = Factory::CreateDataSourceSurface(RoundOut(transformBounds).Size(), SurfaceFormat::B8G8R8A8 #ifdef MOZ_ENABLE_SKIA , true #endif ); if (NS_WARN_IF(!temp)) { buffer->PopClip(); return; } Transform(temp, source, new3DTransform, transformBounds.TopLeft()); transformBounds.MoveTo(0, 0); buffer->DrawSurface(temp, transformBounds, transformBounds); } buffer->PopClip(); } void BasicCompositor::ClearRect(const gfx::Rect& aRect) { mRenderTarget->mDrawTarget->ClearRect(aRect); } void BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion, const gfx::Rect *aClipRectIn, const gfx::Rect& aRenderBounds, bool aOpaque, gfx::Rect *aClipRectOut /* = nullptr */, gfx::Rect *aRenderBoundsOut /* = nullptr */) { LayoutDeviceIntRect intRect(LayoutDeviceIntPoint(), mWidget->GetClientSize()); Rect rect = Rect(0, 0, intRect.width, intRect.height); LayoutDeviceIntRegion invalidRegionSafe; if (mDidExternalComposition) { // We do not know rendered region during external composition, just redraw // whole widget. invalidRegionSafe = intRect; mDidExternalComposition = false; } else { // Sometimes the invalid region is larger than we want to draw. invalidRegionSafe.And( LayoutDeviceIntRegion::FromUnknownRegion(aInvalidRegion), intRect); } mInvalidRegion = invalidRegionSafe; mInvalidRect = mInvalidRegion.GetBounds(); if (aRenderBoundsOut) { *aRenderBoundsOut = Rect(); } BufferMode bufferMode = BufferMode::BUFFERED; if (mTarget) { // If we have a copy target, then we don't have a widget-provided mDrawTarget (currently). Use a dummy // placeholder so that CreateRenderTarget() works. mDrawTarget = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget(); } else { // StartRemoteDrawingInRegion can mutate mInvalidRegion. mDrawTarget = mWidget->StartRemoteDrawingInRegion(mInvalidRegion, &bufferMode); if (!mDrawTarget) { return; } mInvalidRect = mInvalidRegion.GetBounds(); if (mInvalidRect.IsEmpty()) { mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); return; } } if (!mDrawTarget || mInvalidRect.IsEmpty()) { return; } // Setup an intermediate render target to buffer all compositing. We will // copy this into mDrawTarget (the widget), and/or mTarget in EndFrame() RefPtr target = CreateRenderTargetForWindow(mInvalidRect.ToUnknownRect(), aOpaque ? INIT_MODE_NONE : INIT_MODE_CLEAR, bufferMode); if (!target) { if (!mTarget) { mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); } return; } SetRenderTarget(target); // We only allocate a surface sized to the invalidated region, so we need to // translate future coordinates. mRenderTarget->mDrawTarget->SetTransform(Matrix::Translation(-mRenderTarget->GetOrigin())); gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget, mInvalidRegion.ToUnknownRegion()); if (aRenderBoundsOut) { *aRenderBoundsOut = rect; } if (aClipRectIn) { mRenderTarget->mDrawTarget->PushClipRect(*aClipRectIn); } else { mRenderTarget->mDrawTarget->PushClipRect(rect); if (aClipRectOut) { *aClipRectOut = rect; } } } void BasicCompositor::EndFrame() { // Pop aClipRectIn/bounds rect mRenderTarget->mDrawTarget->PopClip(); if (gfxPrefs::WidgetUpdateFlashing()) { float r = float(rand()) / RAND_MAX; float g = float(rand()) / RAND_MAX; float b = float(rand()) / RAND_MAX; // We're still clipped to mInvalidRegion, so just fill the bounds. mRenderTarget->mDrawTarget->FillRect( IntRectToRect(mInvalidRegion.GetBounds()).ToUnknownRect(), ColorPattern(Color(r, g, b, 0.2f))); } // Pop aInvalidregion mRenderTarget->mDrawTarget->PopClip(); if (mTarget || mRenderTarget->mDrawTarget != mDrawTarget) { // Note: Most platforms require us to buffer drawing to the widget surface. // That's why we don't draw to mDrawTarget directly. RefPtr source = mRenderTarget->mDrawTarget->Snapshot(); RefPtr dest(mTarget ? mTarget : mDrawTarget); nsIntPoint offset = mTarget ? mTargetBounds.TopLeft() : nsIntPoint(); // The source DrawTarget is clipped to the invalidation region, so we have // to copy the individual rectangles in the region or else we'll draw blank // pixels. for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) { const LayoutDeviceIntRect& r = iter.Get(); dest->CopySurface(source, IntRect(r.x, r.y, r.width, r.height) - mRenderTarget->GetOrigin(), IntPoint(r.x, r.y) - offset); } } if (!mTarget) { mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); } mDrawTarget = nullptr; mRenderTarget = nullptr; } void BasicCompositor::EndFrameForExternalComposition(const gfx::Matrix& aTransform) { MOZ_ASSERT(!mTarget); MOZ_ASSERT(!mDrawTarget); MOZ_ASSERT(!mRenderTarget); mDidExternalComposition = true; } BasicCompositor* AssertBasicCompositor(Compositor* aCompositor) { BasicCompositor* compositor = aCompositor ? aCompositor->AsBasicCompositor() : nullptr; MOZ_DIAGNOSTIC_ASSERT(!!compositor); return compositor; } } // namespace layers } // namespace mozilla