Oreon-Lime-R2/vkd3d/vkd3d-1.9/include/vkd3d_d3dcommon.h

558 lines
16 KiB
C

/*** Autogenerated by WIDL 8.4 from include/vkd3d_d3dcommon.idl - Do not edit ***/
#ifdef _WIN32
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
#include <rpc.h>
#include <rpcndr.h>
#endif
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif
#ifndef __vkd3d_d3dcommon_h__
#define __vkd3d_d3dcommon_h__
#ifndef __WIDL_INLINE
#if defined(__cplusplus) || defined(_MSC_VER)
#define __WIDL_INLINE inline
#elif defined(__GNUC__)
#define __WIDL_INLINE __inline__
#endif
#endif
/* Forward declarations */
#ifndef __IUnknown_FWD_DEFINED__
#define __IUnknown_FWD_DEFINED__
typedef interface IUnknown IUnknown;
#ifdef __cplusplus
interface IUnknown;
#endif /* __cplusplus */
#endif
#ifndef __ID3D10Blob_FWD_DEFINED__
#define __ID3D10Blob_FWD_DEFINED__
typedef interface ID3D10Blob ID3D10Blob;
#ifdef __cplusplus
interface ID3D10Blob;
#endif /* __cplusplus */
#endif
#ifndef __ID3DInclude_FWD_DEFINED__
#define __ID3DInclude_FWD_DEFINED__
typedef interface ID3DInclude ID3DInclude;
#ifdef __cplusplus
interface ID3DInclude;
#endif /* __cplusplus */
#endif
/* Headers for imported files */
#include <vkd3d_windows.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __VKD3D_UNKNOWN_H
#define __VKD3D_UNKNOWN_H
#if 0
typedef IID *REFIID;
typedef IID *REFGUID;
#endif
#if !defined(_WIN32)
typedef void *HWND;
typedef void *HMODULE;
typedef struct LUID {
DWORD LowPart;
LONG HighPart;
} LUID;
typedef struct _RECT {
LONG left;
LONG top;
LONG right;
LONG bottom;
} RECT;
#endif
/*****************************************************************************
* IUnknown interface
*/
#ifndef __IUnknown_INTERFACE_DEFINED__
#define __IUnknown_INTERFACE_DEFINED__
DEFINE_GUID(IID_IUnknown, 0x00000000, 0x0000, 0x0000, 0xc0,0x00, 0x00,0x00,0x00,0x00,0x00,0x46);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("00000000-0000-0000-c000-000000000046")
IUnknown
{
BEGIN_INTERFACE
virtual HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void **object) = 0;
virtual ULONG STDMETHODCALLTYPE AddRef(
) = 0;
virtual ULONG STDMETHODCALLTYPE Release(
) = 0;
END_INTERFACE
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUnknown, 0x00000000, 0x0000, 0x0000, 0xc0,0x00, 0x00,0x00,0x00,0x00,0x00,0x46)
#endif
#else
typedef struct IUnknownVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
IUnknown *This,
REFIID riid,
void **object);
ULONG (STDMETHODCALLTYPE *AddRef)(
IUnknown *This);
ULONG (STDMETHODCALLTYPE *Release)(
IUnknown *This);
END_INTERFACE
} IUnknownVtbl;
interface IUnknown {
CONST_VTBL IUnknownVtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUnknown_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object)
#define IUnknown_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUnknown_Release(This) (This)->lpVtbl->Release(This)
#else
/*** IUnknown methods ***/
static __WIDL_INLINE HRESULT IUnknown_QueryInterface(IUnknown* This,REFIID riid,void **object) {
return This->lpVtbl->QueryInterface(This,riid,object);
}
static __WIDL_INLINE ULONG IUnknown_AddRef(IUnknown* This) {
return This->lpVtbl->AddRef(This);
}
static __WIDL_INLINE ULONG IUnknown_Release(IUnknown* This) {
return This->lpVtbl->Release(This);
}
#endif
#endif
#endif
#endif /* __IUnknown_INTERFACE_DEFINED__ */
#endif /* __VKD3D_UNKNOWN_H */
typedef enum D3D_PRIMITIVE_TOPOLOGY {
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
} D3D_PRIMITIVE_TOPOLOGY;
typedef enum D3D_FEATURE_LEVEL {
D3D_FEATURE_LEVEL_9_1 = 0x9100,
D3D_FEATURE_LEVEL_9_2 = 0x9200,
D3D_FEATURE_LEVEL_9_3 = 0x9300,
D3D_FEATURE_LEVEL_10_0 = 0xa000,
D3D_FEATURE_LEVEL_10_1 = 0xa100,
D3D_FEATURE_LEVEL_11_0 = 0xb000,
D3D_FEATURE_LEVEL_11_1 = 0xb100,
D3D_FEATURE_LEVEL_12_0 = 0xc000,
D3D_FEATURE_LEVEL_12_1 = 0xc100
} D3D_FEATURE_LEVEL;
typedef enum D3D_CBUFFER_TYPE {
D3D_CT_CBUFFER = 0,
D3D_CT_TBUFFER = 1,
D3D_CT_INTERFACE_POINTERS = 2,
D3D_CT_RESOURCE_BIND_INFO = 3
} D3D_CBUFFER_TYPE;
typedef enum D3D_NAME {
D3D_NAME_UNDEFINED = 0,
D3D_NAME_POSITION = 1,
D3D_NAME_CLIP_DISTANCE = 2,
D3D_NAME_CULL_DISTANCE = 3,
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
D3D_NAME_VERTEX_ID = 6,
D3D_NAME_PRIMITIVE_ID = 7,
D3D_NAME_INSTANCE_ID = 8,
D3D_NAME_IS_FRONT_FACE = 9,
D3D_NAME_SAMPLE_INDEX = 10,
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
D3D_NAME_BARYCENTRICS = 23,
D3D_NAME_SHADINGRATE = 24,
D3D_NAME_CULLPRIMITIVE = 25,
D3D_NAME_TARGET = 64,
D3D_NAME_DEPTH = 65,
D3D_NAME_COVERAGE = 66,
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
D3D_NAME_DEPTH_LESS_EQUAL = 68
} D3D_NAME;
typedef enum D3D_REGISTER_COMPONENT_TYPE {
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
D3D_REGISTER_COMPONENT_UINT32 = 1,
D3D_REGISTER_COMPONENT_SINT32 = 2,
D3D_REGISTER_COMPONENT_FLOAT32 = 3
} D3D_REGISTER_COMPONENT_TYPE;
typedef enum D3D_RESOURCE_RETURN_TYPE {
D3D_RETURN_TYPE_UNORM = 1,
D3D_RETURN_TYPE_SNORM = 2,
D3D_RETURN_TYPE_SINT = 3,
D3D_RETURN_TYPE_UINT = 4,
D3D_RETURN_TYPE_FLOAT = 5,
D3D_RETURN_TYPE_MIXED = 6,
D3D_RETURN_TYPE_DOUBLE = 7,
D3D_RETURN_TYPE_CONTINUED = 8
} D3D_RESOURCE_RETURN_TYPE;
typedef enum _D3D_SHADER_INPUT_FLAGS {
D3D_SIF_USERPACKED = 0x1,
D3D_SIF_COMPARISON_SAMPLER = 0x2,
D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
D3D_SIF_TEXTURE_COMPONENTS = 0xc,
D3D_SIF_UNUSED = 0x10,
D3D_SIF_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_INPUT_FLAGS;
typedef enum _D3D_SHADER_INPUT_TYPE {
D3D_SIT_CBUFFER = 0,
D3D_SIT_TBUFFER = 1,
D3D_SIT_TEXTURE = 2,
D3D_SIT_SAMPLER = 3,
D3D_SIT_UAV_RWTYPED = 4,
D3D_SIT_STRUCTURED = 5,
D3D_SIT_UAV_RWSTRUCTURED = 6,
D3D_SIT_BYTEADDRESS = 7,
D3D_SIT_UAV_RWBYTEADDRESS = 8,
D3D_SIT_UAV_APPEND_STRUCTURED = 9,
D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11
} D3D_SHADER_INPUT_TYPE;
typedef enum D3D_SRV_DIMENSION {
D3D_SRV_DIMENSION_UNKNOWN = 0,
D3D_SRV_DIMENSION_BUFFER = 1,
D3D_SRV_DIMENSION_TEXTURE1D = 2,
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D_SRV_DIMENSION_TEXTURE2D = 4,
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D_SRV_DIMENSION_TEXTURE3D = 8,
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
D3D_SRV_DIMENSION_BUFFEREX = 11
} D3D_SRV_DIMENSION;
typedef enum _D3D_SHADER_VARIABLE_CLASS {
D3D_SVC_SCALAR = 0,
D3D_SVC_VECTOR = 1,
D3D_SVC_MATRIX_ROWS = 2,
D3D_SVC_MATRIX_COLUMNS = 3,
D3D_SVC_OBJECT = 4,
D3D_SVC_STRUCT = 5,
D3D_SVC_INTERFACE_CLASS = 6,
D3D_SVC_INTERFACE_POINTER = 7,
D3D_SVC_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_CLASS;
typedef enum _D3D_SHADER_VARIABLE_FLAGS {
D3D_SVF_USERPACKED = 0x1,
D3D_SVF_USED = 0x2,
D3D_SVF_INTERFACE_POINTER = 0x4,
D3D_SVF_INTERFACE_PARAMETER = 0x8,
D3D_SVF_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_FLAGS;
typedef enum _D3D_SHADER_VARIABLE_TYPE {
D3D_SVT_VOID = 0,
D3D_SVT_BOOL = 1,
D3D_SVT_INT = 2,
D3D_SVT_FLOAT = 3,
D3D_SVT_STRING = 4,
D3D_SVT_TEXTURE = 5,
D3D_SVT_TEXTURE1D = 6,
D3D_SVT_TEXTURE2D = 7,
D3D_SVT_TEXTURE3D = 8,
D3D_SVT_TEXTURECUBE = 9,
D3D_SVT_SAMPLER = 10,
D3D_SVT_SAMPLER1D = 11,
D3D_SVT_SAMPLER2D = 12,
D3D_SVT_SAMPLER3D = 13,
D3D_SVT_SAMPLERCUBE = 14,
D3D_SVT_PIXELSHADER = 15,
D3D_SVT_VERTEXSHADER = 16,
D3D_SVT_PIXELFRAGMENT = 17,
D3D_SVT_VERTEXFRAGMENT = 18,
D3D_SVT_UINT = 19,
D3D_SVT_UINT8 = 20,
D3D_SVT_GEOMETRYSHADER = 21,
D3D_SVT_RASTERIZER = 22,
D3D_SVT_DEPTHSTENCIL = 23,
D3D_SVT_BLEND = 24,
D3D_SVT_BUFFER = 25,
D3D_SVT_CBUFFER = 26,
D3D_SVT_TBUFFER = 27,
D3D_SVT_TEXTURE1DARRAY = 28,
D3D_SVT_TEXTURE2DARRAY = 29,
D3D_SVT_RENDERTARGETVIEW = 30,
D3D_SVT_DEPTHSTENCILVIEW = 31,
D3D_SVT_TEXTURE2DMS = 32,
D3D_SVT_TEXTURE2DMSARRAY = 33,
D3D_SVT_TEXTURECUBEARRAY = 34,
D3D_SVT_HULLSHADER = 35,
D3D_SVT_DOMAINSHADER = 36,
D3D_SVT_INTERFACE_POINTER = 37,
D3D_SVT_COMPUTESHADER = 38,
D3D_SVT_DOUBLE = 39,
D3D_SVT_RWTEXTURE1D = 40,
D3D_SVT_RWTEXTURE1DARRAY = 41,
D3D_SVT_RWTEXTURE2D = 42,
D3D_SVT_RWTEXTURE2DARRAY = 43,
D3D_SVT_RWTEXTURE3D = 44,
D3D_SVT_RWBUFFER = 45,
D3D_SVT_BYTEADDRESS_BUFFER = 46,
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D_SVT_STRUCTURED_BUFFER = 48,
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
D3D_SVT_MIN8FLOAT = 52,
D3D_SVT_MIN10FLOAT = 53,
D3D_SVT_MIN16FLOAT = 54,
D3D_SVT_MIN12INT = 55,
D3D_SVT_MIN16INT = 56,
D3D_SVT_MIN16UINT = 57,
D3D_SVT_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_TYPE;
/*****************************************************************************
* ID3D10Blob interface
*/
#ifndef __ID3D10Blob_INTERFACE_DEFINED__
#define __ID3D10Blob_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102")
ID3D10Blob : public IUnknown
{
virtual void * STDMETHODCALLTYPE GetBufferPointer(
) = 0;
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(
) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02)
#endif
#else
typedef struct ID3D10BlobVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Blob *This,
REFIID riid,
void **object);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Blob *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Blob *This);
/*** ID3D10Blob methods ***/
void * (STDMETHODCALLTYPE *GetBufferPointer)(
ID3D10Blob *This);
SIZE_T (STDMETHODCALLTYPE *GetBufferSize)(
ID3D10Blob *This);
END_INTERFACE
} ID3D10BlobVtbl;
interface ID3D10Blob {
CONST_VTBL ID3D10BlobVtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D10Blob_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object)
#define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10Blob methods ***/
#define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This)
#define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This)
#else
/*** IUnknown methods ***/
static __WIDL_INLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **object) {
return This->lpVtbl->QueryInterface(This,riid,object);
}
static __WIDL_INLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
return This->lpVtbl->AddRef(This);
}
static __WIDL_INLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D10Blob methods ***/
static __WIDL_INLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) {
return This->lpVtbl->GetBufferPointer(This);
}
static __WIDL_INLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) {
return This->lpVtbl->GetBufferSize(This);
}
#endif
#endif
#endif
#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
typedef ID3D10Blob ID3DBlob;
#define IID_ID3DBlob IID_ID3D10Blob
typedef enum _D3D_INCLUDE_TYPE {
D3D_INCLUDE_LOCAL = 0,
D3D_INCLUDE_SYSTEM = 1,
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
} D3D_INCLUDE_TYPE;
/*****************************************************************************
* ID3DInclude interface
*/
#ifndef __ID3DInclude_INTERFACE_DEFINED__
#define __ID3DInclude_INTERFACE_DEFINED__
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3DInclude
{
BEGIN_INTERFACE
virtual HRESULT STDMETHODCALLTYPE Open(
D3D_INCLUDE_TYPE include_type,
const char *filename,
const void *parent_data,
const void **data,
UINT *size) = 0;
virtual HRESULT STDMETHODCALLTYPE Close(
const void *data) = 0;
END_INTERFACE
};
#else
typedef struct ID3DIncludeVtbl {
BEGIN_INTERFACE
/*** ID3DInclude methods ***/
HRESULT (STDMETHODCALLTYPE *Open)(
ID3DInclude *This,
D3D_INCLUDE_TYPE include_type,
const char *filename,
const void *parent_data,
const void **data,
UINT *size);
HRESULT (STDMETHODCALLTYPE *Close)(
ID3DInclude *This,
const void *data);
END_INTERFACE
} ID3DIncludeVtbl;
interface ID3DInclude {
CONST_VTBL ID3DIncludeVtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** ID3DInclude methods ***/
#define ID3DInclude_Open(This,include_type,filename,parent_data,data,size) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,size)
#define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data)
#else
/*** ID3DInclude methods ***/
static __WIDL_INLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *size) {
return This->lpVtbl->Open(This,include_type,filename,parent_data,data,size);
}
static __WIDL_INLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) {
return This->lpVtbl->Close(This,data);
}
#endif
#endif
#endif
#endif /* __ID3DInclude_INTERFACE_DEFINED__ */
typedef struct _D3D_SHADER_MACRO {
const char *Name;
const char *Definition;
} D3D_SHADER_MACRO;
/* Begin additional prototypes for all interfaces */
/* End additional prototypes */
#ifdef __cplusplus
}
#endif
#endif /* __vkd3d_d3dcommon_h__ */