Oreon-Lime-R2/vkd3d/vkd3d-1.9/tests/hlsl-discard.shader_test

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Text

[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
if (x.x == 9.0f) discard;
return x;
}
[test]
uniform 0 float4 1 2 3 4
draw quad
probe all rgba (1, 2, 3, 4)
uniform 0 float4 9 8 7 6
draw quad
probe all rgba (1, 2, 3, 4)