Oreon-Lime-R2/blur-my-shell/blur-my-shell-29/window_list.js

128 lines
No EOL
4.1 KiB
JavaScript

'use strict';
const { St, Shell, Meta, Gio } = imports.gi;
const Main = imports.ui.main;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const Settings = Me.imports.settings;
const Utils = Me.imports.utilities;
const PaintSignals = Me.imports.paint_signals;
var WindowListBlur = class WindowListBlur {
constructor(connections, prefs) {
this.connections = connections;
this.prefs = prefs;
this.paint_signals = new PaintSignals.PaintSignals(connections);
this.blur_effects = [];
}
enable() {
this._log("blurring window list");
// add the blur if window-list found
Main.layoutManager.uiGroup.get_children().forEach(child => this.try_blur(child));
// listen to new actors in `Main.layoutManager.uiGroup` and blur if window-list
this.connections.connect(Main.layoutManager.uiGroup, 'actor-added', (_, child) => this.try_blur(child));
// connect to overview
this.connections.connect(Main.overview, 'showing', () => {
this.hide();
});
this.connections.connect(Main.overview, 'hidden', () => {
this.show();
});
}
try_blur(child) {
if (child.constructor.name == "WindowList" && child.style != "background:transparent;") {
this._log("found window list to blur");
child.style = "background:transparent;";
let effect = new Shell.BlurEffect({
name: 'window-list-blur',
sigma: this.prefs.SIGMA.get(),
brightness: this.prefs.BRIGHTNESS.get(),
mode: 1
});
child.add_effect(effect);
this.blur_effects.push(effect);
// ! DIRTY PART: hack because `Shell.BlurEffect` does not repaint when shadows are under it
// ! this does not entirely fix this bug (shadows caused by windows still cause artefacts)
// ! but it prevents the shadows of the panel buttons to cause artefacts on the panel itself
// ! note: issue opened at https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2857
if (this.prefs.HACKS_LEVEL.get() == 1) {
this._log("window list hack level 1");
child._windowList.get_children().forEach(child => {
this.connections.connect(child, 'button-press-event', () => { effect.queue_repaint(); });
});
} else if (this.prefs.HACKS_LEVEL.get() == 2) {
this._log("window list hack level 2");
this.paint_signals.connect(child, effect);
} else {
this.paint_signals.disconnect_all();
}
// ! END OF DIRTY PART
child._windowList.get_children().forEach(window => this.blur_window_button(window));
this.connections.connect(child._windowList, 'actor-added', (_, window) => {
this.blur_window_button(window);
})
}
}
blur_window_button(window) {
window.get_child_at_index(0).style = "box-shadow:none;background-color:rgba(0,0,0,0.2);border-radius:5px;";
}
try_remove_blur(child) {
if (child.constructor.name == "WindowList" && child.style == "background:transparent;") {
child.style = null;
child.remove_effect_by_name('window-list-blur');
child._windowList.get_children().forEach(child => {
child.get_child_at_index(0).style = null;
});
}
}
set_sigma(s) {
this.blur_effects.forEach(effect => {
effect.sigma = s;
});
}
set_brightness(b) {
this.blur_effects.forEach(effect => {
effect.brightness = b;
});
}
hide() {
this.set_sigma(0);
}
show() {
this.set_sigma(this.prefs.SIGMA.get());
}
disable() {
this._log("removing blur from window list");
Main.layoutManager.uiGroup.get_children().forEach(child => this.try_remove_blur(child))
this.blur_effects = [];
this.connections.disconnect_all();
}
_log(str) {
if (this.prefs.DEBUG.get())
log(`[Blur my Shell] ${str}`)
}
}