Oreon-Lime-R2/vkd3d/vkd3d-1.9/tests/hlsl-function-cast.shader_test

90 lines
1.2 KiB
Text

% Test implicit and explicit casts on function output parameters.
[pixel shader todo]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
int4 x;
func(x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but cast "x" to float4 first.
[pixel shader todo]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
int4 x;
func((float4)x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but declare "x" as float4 and cast it to int4.
[pixel shader todo]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
float4 x;
func((int4)x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
[require]
shader model >= 4.0
[pixel shader todo]
void func(inout float4 a)
{
a += 0.1;
}
float4 main(uniform int4 i) : sv_target
{
int4 x = i;
func(x);
return x;
}
[test]
uniform 0 int4 -2 0 1 -3000000
todo draw quad
probe all rgba (-1.0, 0.0, 1.0, -3000000.0)