anaconda/anaconda-40.22.3.13/pyanaconda/ui/gui/hubs/__init__.py
2024-11-14 21:39:56 -08:00

451 lines
18 KiB
Python

# Base classes for Hubs.
#
# Copyright (C) 2011-2012 Red Hat, Inc.
#
# This copyrighted material is made available to anyone wishing to use,
# modify, copy, or redistribute it subject to the terms and conditions of
# the GNU General Public License v.2, or (at your option) any later version.
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY expressed or implied, including the implied warranties of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details. You should have received a copy of the
# GNU General Public License along with this program; if not, write to the
# Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301, USA. Any Red Hat trademarks that are incorporated in the
# source code or documentation are not subject to the GNU General Public
# License and may only be used or replicated with the express permission of
# Red Hat, Inc.
#
from pyanaconda.flags import flags
from pyanaconda.core.i18n import _, C_
from pyanaconda import lifecycle
from pyanaconda.core.timer import Timer
from pyanaconda.ui import common
from pyanaconda.ui.helpers import get_distribution_text
from pyanaconda.ui.gui import GUIObject
from pyanaconda.ui.gui.helpers import autoinstall_stopped
from pyanaconda.ui.gui.utils import gtk_call_once, escape_markup
from pyanaconda.anaconda_loggers import get_module_logger
log = get_module_logger(__name__)
class Hub(GUIObject, common.Hub):
"""A Hub is an overview UI screen. A Hub consists of one or more grids of
configuration options that the user may choose from. Each grid is
provided by a SpokeCategory, and each option is provided by a Spoke.
When the user dives down into a Spoke and is finished interacting with
it, they are returned to the Hub.
Some Spokes are required. The user must interact with all required
Spokes before they are allowed to proceed to the next stage of
installation.
From a layout perspective, a Hub is the entirety of the screen, though
the screen itself can be roughly divided into thirds. The top third is
some basic navigation information (where you are, what you're
installing). The middle third is the grid of Spokes. The bottom third
is an action area providing additional buttons (quit, continue) or
progress information (during package installation).
Installation may consist of multiple chained Hubs, or Hubs with
additional standalone screens either before or after them.
.. inheritance-diagram:: Hub
:parts: 3
"""
_hubs_collection = []
# Should we automatically go to next hub if processing is done and there are no
# spokes on the hub ? The default value is False and Initial Setup will likely
# override it to True in it's hub.
continue_if_empty = False
def __init__(self, data, storage, payload):
"""Create a new Hub instance.
The arguments this base class accepts defines the API that Hubs
have to work with. A Hub does not get free reign over everything
in the anaconda class, as that would be a big mess. Instead, a
Hub may count on the following:
ksdata -- An instance of a pykickstart Handler object. The
Hub uses this to populate its UI with defaults
and to pass results back after it has run.
storage -- An instance of storage.Storage. This is useful for
determining what storage devices are present and how
they are configured.
payload -- An instance of a payload.Payload subclass. This
is useful for displaying and selecting packages to
install, and in carrying out the actual installation.
"""
GUIObject.__init__(self, data)
common.Hub.__init__(self, storage, payload)
# enable the auto continue feature if we are in kickstart
# mode, but if the user interacts with the hub, it will be
# disabled again
self._auto_continue = flags.automatedInstall
self._click_continue = False
self._hubs_collection.append(self)
self.timeout = None
self._incompleteSpokes = []
self._inSpoke = False
self._notReadySpokes = []
self._spokes = {}
# Used to store the last result of _updateContinue
self._warningMsg = None
self._checker = None
# Flag to indicate the user can continue even if the checker indicates an error.
# The checker itself is left alone so the error message doesn't accidentally get
# cleaered.
self._checker_ignore = False
self._gridColumns = 3
def _createBox(self):
"""Create and fill the list of categories and spokes."""
import gi
gi.require_version("Gtk", "3.0")
gi.require_version("AnacondaWidgets", "3.4")
from gi.repository import Gtk, AnacondaWidgets
cats_and_spokes = self._collectCategoriesAndSpokes()
categories = cats_and_spokes.keys()
grid = Gtk.Grid(row_spacing=18, column_spacing=18, column_homogeneous=True,
margin_bottom=12, margin_left=12, margin_right=12,
halign=Gtk.Align.CENTER, valign=Gtk.Align.CENTER,
row_homogeneous=True)
col = 0
row_in_column = [-1] * self._gridColumns
for category in common.sort_categories(categories):
selectors = []
for spokeClass in sorted(cats_and_spokes[category], key=lambda s: s.title):
# Check if this spoke is to be shown in the supported environments
if not any(spokeClass.should_run(environ, self.data) for environ in flags.environs):
continue
# Create the new spoke and populate its UI with whatever data.
# From here on, this Spoke will always exist.
spoke = spokeClass(self.data, self.storage, self.payload)
spoke.window.set_beta(self.window.get_beta())
spoke.window.set_property("distribution", get_distribution_text())
# If a spoke is not showable, it is unreachable in the UI. We
# might as well get rid of it.
#
# NOTE: Any kind of spoke can be unshowable.
if not spoke.showable:
del(spoke)
continue
# This allows being able to jump between two spokes without
# having to directly involve the hub.
self._spokes[spokeClass.__name__] = spoke
# If a spoke is indirect, it is reachable but not directly from
# a hub. This is for things like the custom partitioning spoke,
# which you can only get to after going through the initial
# storage configuration spoke.
#
# NOTE: This only makes sense for NormalSpokes. Other kinds
# of spokes do not involve a hub.
if spoke.indirect:
spoke.initialize()
continue
spoke.selector = AnacondaWidgets.SpokeSelector(C_("GUI|Spoke", spoke.title),
spoke.icon)
# Set all selectors to insensitive before initialize runs. The call to
# _updateCompleteness later will take care of setting it straight.
spoke.selector.set_sensitive(False)
spoke.initialize()
if not spoke.ready:
self._notReadySpokes.append(spoke)
# Set some default values on the associated selector that
# affect its display on the hub.
self._updateCompleteness(spoke, update_continue=False)
spoke.selector.connect("button-press-event", self._on_spoke_clicked, spoke)
spoke.selector.connect("key-release-event", self._on_spoke_clicked, spoke)
selectors.append(spoke.selector)
if not selectors:
continue
# category handling
# excape unwanted markup
cat_title = escape_markup(category.get_title())
# generate pango markup
cat_label = '<span size="larger" weight="bold">{}</span>'.format(cat_title)
# setup the category label
label = Gtk.Label(label=cat_label,
use_markup=True, halign=Gtk.Align.START, valign=Gtk.Align.END,
margin_bottom=6, wrap=True, xalign=0.0)
grid.attach(label, col, row_in_column[col], 1, 1)
row_in_column[col] += 1
for selector in selectors:
grid.attach(selector, col, row_in_column[col], 1, 1)
row_in_column[col] += 1
col = (col + 1) % self._gridColumns
# initialization of all expected spokes has been started, so notify the controller
hub_controller = lifecycle.get_controller_by_name(self.__class__.__name__)
if hub_controller:
hub_controller.all_modules_added()
else:
log.error("Initialization controller for hub %s expected but missing.", self.__class__.__name__)
spokeArea = self.window.get_spoke_area()
viewport = Gtk.Viewport()
viewport.add(grid)
spokeArea.add(viewport)
self._updateContinue()
def _updateCompleteness(self, spoke, update_continue=True):
spoke.selector.set_sensitive(spoke.sensitive and spoke.ready)
spoke.selector.set_property("status", spoke.status)
spoke.selector.set_tooltip_markup(escape_markup(spoke.status))
spoke.selector.set_incomplete(not spoke.completed and spoke.mandatory)
self._handleCompleteness(spoke, update_continue)
def _handleCompleteness(self, spoke, update_continue=True):
# Add the spoke to the incomplete list if it's now incomplete, and make
# sure it's not on the list if it's now complete. Then show the box if
# it's needed and hide it if it's not.
if not spoke.mandatory or spoke.completed:
if spoke in self._incompleteSpokes:
self._incompleteSpokes.remove(spoke)
log.debug("incomplete spokes: %s", self._incompleteSpokes)
else:
if spoke not in self._incompleteSpokes:
self._incompleteSpokes.append(spoke)
log.debug("incomplete spokes: %s", self._incompleteSpokes)
if update_continue:
self._updateContinue()
def _get_warning(self):
"""Get the warning message for the hub."""
warning = None
if len(self._incompleteSpokes) == 0:
if self._checker and not self._checker.check():
warning = self._checker.error_message
log.error(self._checker.error_message)
# If this is a kickstart, consider the user to be warned and
# let them continue anyway, manually
if flags.automatedInstall:
self._auto_continue = False
self._checker_ignore = True
else:
warning = _("Please complete items marked with this icon before continuing to the next step.")
return warning
def _updateContinue(self):
# Check that this warning isn't already set to avoid spamming the
# info bar with incomplete spoke messages when the hub starts
warning = self._get_warning()
if warning != self._warningMsg:
self.clear_info()
self._warningMsg = warning
if warning:
self.set_warning(warning)
self._updateContinueButton()
@property
def continuePossible(self):
return len(self._incompleteSpokes) == 0 and len(self._notReadySpokes) == 0 and (getattr(self._checker, "success", True) or self._checker_ignore)
def _updateContinueButton(self):
self.window.set_may_continue(self.continuePossible)
def _update_spokes(self):
from pyanaconda.ui.communication import hubQ
import queue
q = hubQ.q
if not self._spokes and self.window.get_may_continue() and self.continue_if_empty:
# no spokes, move on
log.debug("no spokes available on %s, continuing automatically", self)
gtk_call_once(self.window.emit, "continue-clicked")
# Grab all messages that may have appeared since last time this method ran.
while True:
try:
(code, args) = q.get(False)
except queue.Empty:
break
# The first argument to all codes is the name of the spoke we are
# acting on. If no such spoke exists, throw the message away.
spoke = self._spokes.get(args[0], None)
if not spoke or spoke.__class__.__name__ not in self._spokes:
q.task_done()
continue
if code == hubQ.HUB_CODE_NOT_READY:
self._updateCompleteness(spoke)
if spoke not in self._notReadySpokes:
self._notReadySpokes.append(spoke)
self._updateContinueButton()
log.debug("spoke is not ready: %s", spoke)
elif code == hubQ.HUB_CODE_READY:
self._updateCompleteness(spoke)
if spoke in self._notReadySpokes:
self._notReadySpokes.remove(spoke)
self._updateContinueButton()
log.debug("spoke is ready: %s", spoke)
# If this is a real kickstart install (the kind with an input ks file)
# and all spokes are now completed, we should skip ahead to the next
# hub automatically. Take into account the possibility the user is
# viewing a spoke right now, though.
if flags.automatedInstall:
spoke_title = spoke.title.replace("_", "")
# Users might find it helpful to know why a kickstart install
# went interactive. Log that here.
if not spoke.completed and spoke.mandatory:
autoinstall_stopped("User interaction required on spoke %s" % spoke_title)
else:
log.debug("kickstart installation, spoke %s is ready", spoke_title)
if self.continuePossible:
if self._inSpoke:
self._auto_continue = False
elif self._auto_continue:
self._click_continue = True
elif code == hubQ.HUB_CODE_MESSAGE:
spoke.selector.set_property("status", args[1])
log.debug("setting %s status to: %s", spoke, args[1])
q.task_done()
# queue is now empty, should continue be clicked?
if self._auto_continue and self._click_continue and self.window.get_may_continue():
# don't update spokes anymore
self.timeout.cancel()
# enqueue the emit to the Gtk message queue
log.debug("automatically clicking continue button")
gtk_call_once(self.window.emit, "continue-clicked")
return True
def refresh(self):
GUIObject.refresh(self)
self._createBox()
for hub in Hub._hubs_collection:
if hub.timeout is not None:
log.debug("Disabling event loop for hub %s", hub.__class__.__name__)
hub.timeout.cancel()
hub.timeout = None
log.debug("Starting event loop for hub %s", self.__class__.__name__)
self.timeout = Timer()
self.timeout.timeout_msec(100, self._update_spokes)
### SIGNAL HANDLERS
def _on_spoke_clicked(self, selector, event, spoke):
import gi
gi.require_version("Gdk", "3.0")
from gi.repository import Gdk
# This handler only runs for these two kinds of events, and only for
# activate-type keys (space, enter) in the latter event's case.
if event and event.type not in [Gdk.EventType.BUTTON_PRESS, Gdk.EventType.KEY_RELEASE]:
return
if event and event.type == Gdk.EventType.KEY_RELEASE and \
event.keyval not in [Gdk.KEY_space, Gdk.KEY_Return, Gdk.KEY_ISO_Enter, Gdk.KEY_KP_Enter, Gdk.KEY_KP_Space]:
return
if selector:
selector.grab_focus()
# The automated kickstart installation already continues. Nothing to do.
if self._click_continue:
return
# On automated kickstart installs, our desired behavior is to display
# the hub while background processes work, then skip to the progress
# hub immediately after everything's done.
# However if the user proves his intent to change the kickstarted
# values by entering any of the spokes, we need to disable the
# auto continue feature and wait for the user to explicitly state
# that he is done configuring by pressing the continue button.
self._auto_continue = False
# Enter the spoke
self._inSpoke = True
spoke.refresh()
self.main_window.enterSpoke(spoke)
# the new spoke should be now visible, trigger the entered signal
spoke.entered.emit(spoke)
def spoke_done(self, spoke):
# Ignore if not in a spoke
if not self._inSpoke:
return
if spoke.changed and (not spoke.skipTo or (spoke.skipTo and spoke.applyOnSkip)):
spoke.apply()
spoke.execute()
spoke.exited.emit(spoke)
self._inSpoke = False
# Now update the selector with the current status and completeness.
for sp in self._spokes.values():
if not sp.indirect:
self._updateCompleteness(sp, update_continue=False)
self._updateContinue()
# And then if that spoke wants us to jump straight to another one,
# handle that now.
if spoke.skipTo and spoke.skipTo in self._spokes:
dest = spoke.skipTo
# Clear out the skipTo setting so we don't cycle endlessly.
spoke.skipTo = None
self._on_spoke_clicked(self._spokes[dest].selector, None, self._spokes[dest])
# Otherwise, switch back to the hub (that's us!)
else:
self.main_window.returnToHub()